I’m Rem RunGu Lin, a practical artist and researcher with a PhD in Computational Media and Arts from HKUST (GZ) and a Master of Architectural Design from MIT. I also serve as a visiting lecturer at the China Academy of Art. My work explores the intersections of XR, media theory, and AI co-creativity—blending critical research with creative practice to design human-centered experiences in play, performance, well-being, education, and cultural heritage. I envision futures shaped by the entangled assemblage of mind, body, AI, and robotics—opening new pathways for creativity, connection, and somaesthetic becoming. My research has been published in venues such as SIGGRAPH, LEONARDO, SIGGRAPH Asia, VCIBA, IEEE VIS AP, CHI PLAY, ISEA, and VINCI. My creative works have been exhibited internationally, including at Ars Electronica, SIGGRAPH Asia XR, ISEA Creative Work, IEEE VIS AP Art Gallery, DIGITAL ART CHINA, VINCI Art Gallery, R.A.W.!, the Bi-City Biennale of Urbanism/Architecture, and the Shenzhen Light Art Museum.